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Arthur Guinness
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Posted - 2004.11.17 12:01:00 -
[1]
Well maybe it's time to scale mission income with the lower security ratings?
Afaik the only difference atm is that 0.4 has higher chance of commanders in gone berserk than 1.0. 0.0 pirate faction is a bit difference, a roughly estimate would be that atm rewards are 20% higher than their empire counter parts.
Reward + Bonus should take the agents home systems + mission locations system security rating into account. Higher risk = higher reward.
Zrakor, could you enlighten us on how it works atm? and what you're planning todo? |

Arthur Guinness
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Posted - 2004.11.17 12:01:00 -
[2]
Well maybe it's time to scale mission income with the lower security ratings?
Afaik the only difference atm is that 0.4 has higher chance of commanders in gone berserk than 1.0. 0.0 pirate faction is a bit difference, a roughly estimate would be that atm rewards are 20% higher than their empire counter parts.
Reward + Bonus should take the agents home systems + mission locations system security rating into account. Higher risk = higher reward.
Zrakor, could you enlighten us on how it works atm? and what you're planning todo? |

Arthur Guinness
|
Posted - 2004.11.17 12:27:00 -
[3]
Originally by: capt To A. Guinness.
I always thought that loot drops in lower security systems were better. Meaning that rats being killed ther used different loot tables than in secure space. And that this was one of the significant differences.
Of course I could be wrong, I thought I had read it somewhere when I just started playing eve. This was a long time ago so my memory fails me.....
One could do a study and compare overal value of loot drops of mission rats from a hundred missions in secure space and from a hundred missions in 0.4 and lower. Then we would know for sure.....
I've heard rumours about that from players.
But i experienced 0.0 mission loot and 0.8 mission loot to be the exact same. And no, no player study will make answer that question. Loot is way too random, you'd need 10k rats or so to gain any significant data. |

Arthur Guinness
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Posted - 2004.11.17 12:27:00 -
[4]
Originally by: capt To A. Guinness.
I always thought that loot drops in lower security systems were better. Meaning that rats being killed ther used different loot tables than in secure space. And that this was one of the significant differences.
Of course I could be wrong, I thought I had read it somewhere when I just started playing eve. This was a long time ago so my memory fails me.....
One could do a study and compare overal value of loot drops of mission rats from a hundred missions in secure space and from a hundred missions in 0.4 and lower. Then we would know for sure.....
I've heard rumours about that from players.
But i experienced 0.0 mission loot and 0.8 mission loot to be the exact same. And no, no player study will make answer that question. Loot is way too random, you'd need 10k rats or so to gain any significant data. |

Arthur Guinness
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Posted - 2004.11.19 07:46:00 -
[5]
Originally by: Jonas Bane Well, they can do that right now without Shiva system scanners.
I don't think its that big of a deal. Putting players running missions into some kind of "invulerability field" would be kinda silly. If you're running missions in low security space, or accept a mission that has you going into low security space, you need to recognize that PC gankfests are a possibility.
well nobody disagrees with there being a need for risk in low sec empire and in 0.0. There is risk in low sec empire and in 0.0.
But the reward for that risk is not there. |

Arthur Guinness
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Posted - 2004.11.19 07:46:00 -
[6]
Originally by: Jonas Bane Well, they can do that right now without Shiva system scanners.
I don't think its that big of a deal. Putting players running missions into some kind of "invulerability field" would be kinda silly. If you're running missions in low security space, or accept a mission that has you going into low security space, you need to recognize that PC gankfests are a possibility.
well nobody disagrees with there being a need for risk in low sec empire and in 0.0. There is risk in low sec empire and in 0.0.
But the reward for that risk is not there. |

Arthur Guinness
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Posted - 2004.11.22 14:09:00 -
[7]
Originally by: Cirle
Originally by: JP Beauregard
Originally by: Amin Of course JP I make an assumption (perhaps unfairly), that pilots will take the usual precautions when traveling in unsecure space
Assuming people are smart is always unfair 
One of the problems though, surely, is the issue of spending half an hour at a bookmark location killing waves of ships; I don't know about you, but I tend to have my hands full with the things I am meant to be killing and I do not think I would notice a pirate warping in until they actively attacked... :|
Cirle
You're doign something wrong, i am usually watching tv, or dvd's or playing other games on my notebook while doing missions / npc hunting. And i always keep an eye on local, just have the channel seperated from the others.
Then again, 13 months 0.0 do that to you ;)
Also setting up intel networks works nice so you know pirates are comming for you, when they're still several jumps out. |

Arthur Guinness
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Posted - 2004.11.22 14:09:00 -
[8]
Originally by: Cirle
Originally by: JP Beauregard
Originally by: Amin Of course JP I make an assumption (perhaps unfairly), that pilots will take the usual precautions when traveling in unsecure space
Assuming people are smart is always unfair 
One of the problems though, surely, is the issue of spending half an hour at a bookmark location killing waves of ships; I don't know about you, but I tend to have my hands full with the things I am meant to be killing and I do not think I would notice a pirate warping in until they actively attacked... :|
Cirle
You're doign something wrong, i am usually watching tv, or dvd's or playing other games on my notebook while doing missions / npc hunting. And i always keep an eye on local, just have the channel seperated from the others.
Then again, 13 months 0.0 do that to you ;)
Also setting up intel networks works nice so you know pirates are comming for you, when they're still several jumps out. |
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